// Portfolio
Project Library
A collection of technical art tools, shaders, and pipeline optimizations.
Dynamic Branch Material Node
2026-06-12
A material expression for explicit runtime shader branching in Unreal Engine 5, with Material Attributes support and accurate cost reporting.
Maya Duplicate Object Finder
2024-03-15
A high-performance tool for detecting overlapping meshes in Maya.
Halo UI & Optimization
2024-03-15
UI optimization and implementation work for Halo Infinite.
Houdini Procedural Tools
2024-03-15
Procedural content generation tools built with Houdini.
Mario + Rabbids: Kingdom Battle Shaders & VFX
2024-03-15
Shader development and visual effects for Mario + Rabbids: Kingdom Battle.
Minesweeper Clone
2024-03-15
A classic Minesweeper game clone.
Pipeline Development Tools
2024-03-15
Custom tools and scripts to streamline the asset pipeline.