Luca Vitiello
Lead Technical Artist
I started my career at Ubisoft Milan, working on Mario + Rabbids: Kingdom Battle. Since then, I've worked at Splash Damage, Rockstar Games, and currently lead technical art at Build A Rocket Boy, shipping AAA titles on Unreal Engine 5 and proprietary engines.
I specialize in pipeline development, performance optimization, and procedural tools. This site is where I share what I learn day to day, documenting solutions to problems I've struggled to find online.
Shipped & Announced Games
MindsEye
2025
Build A Rocket Boy
Ascendant.com
TBA
Playfusion
Terminator Survivors
2024
Nacon Studio Milano
TT Isle of Man 3
2022
Nacon Studio Milano
Halo: MCC - PC
2019
Splash Damage
Mario + Rabbids: Kingdom Battle
2017
Ubisoft Milan