Luca Vitiello

Lead Technical Artist

I started my career at Ubisoft Milan, working on Mario + Rabbids: Kingdom Battle. Since then, I've worked at Splash Damage, Rockstar Games, and currently lead technical art at Build A Rocket Boy, shipping AAA titles on Unreal Engine 5 and proprietary engines.

I specialize in pipeline development, performance optimization, and procedural tools. This site is where I share what I learn day to day, documenting solutions to problems I've struggled to find online.

Shipped & Announced Games

MindsEye

MindsEye

2025

Build A Rocket Boy

Ascendant Infinity

Ascendant.com

TBA

Playfusion

Terminator Survivors

Terminator Survivors

2024

Nacon Studio Milano

TT Isle of Man 3

TT Isle of Man 3

2022

Nacon Studio Milano

Halo: The Master Chief Collection

Halo: MCC - PC

2019

Splash Damage

Mario + Rabbids: Kingdom Battle

Mario + Rabbids: Kingdom Battle

2017

Ubisoft Milan