// Journal

Notes from production

Thoughts on tech art, code, and design — solutions to problems I struggled to find online.

2025-12-18

Building My Portfolio Site - The Technical Art of Web Dev

A deep dive into optimizations, weird bugs, and the journey of building a custom Go + HTMX portfolio site. From 600MB containers to <100MB, and the struggles of Cloudflare Tunnels.

2025-12-17

HyprBazzite: Architecting the Ultimate Game Dev OS

Building a custom, immutable OCI-based Linux image tailored for Unreal Engine 5 development, featuring Hyprland, Niri, and deep system optimizations.

2019-11-03

Replacing Copies with Instances in Maya

Building a Python tool to find duplicate meshes in Maya scenes and convert them to instances for better performance.

2018-06-26

Using Global Variables in pymxs

How to store and persist variables in 3ds Max using pymxs, including session variables and file properties.

2018-06-20

3ds Max and Python - Why pymxs Matters

Why Python is becoming the standard for technical art pipelines, and how pymxs brings modern scripting to 3ds Max.

2018-06-20

Kickoff Post - Starting a Tech Art Blog

Why I'm starting this blog and what you can expect to find here.