Project: Procedural House Generator Studio: Nacon Milan
This tool was developed to streamline the creation of residential structures, allowing level designers to go from 2D concepts to 3D blockouts in minutes.
Key Features
- 2D-to-3D Workflow: Use Photoshop or any image editor to draw floorplans.
- Layer-Based Logic: Each floor is drawn on a separate layer.
- Precision Scaling: The tool interprets the input based on a fixed centimeter-per-pixel scale.
- Automatic Generation: Houdini processes the image stacks to generate a fully structural 3D house, including walls and floor separations.
This workflow empowered designers to rapidly iterate on layouts without needing deep 3D modeling knowledge.

Landscape Generation
Dedicated tools for generating realistic terrain and landscape features, optimizing the workflow for large-scale environment creation.

Tree Generation
In addition to the house generator, I also developed procedural tree generation tools. These allowed for the creation of varied vegetation assets consistent with the project's art style, including the generation of billboard cards for optimization.
