Project: Mario + Rabbids Kingdom Battle Studio: Ubisoft Milan Engine: Snowdrop Engine
As a Technical Artist on this unique crossover title, I was responsible for bridging the gap between the artistic vision and technical constraints of the Nintendo Switch hardware.
Key Responsibilities
- Pipeline Supervision: Created and supervised the art pipeline, primarily for the environment team, ensuring smooth asset integration.
- Shader Development: authored and optimized specialized shaders to achieve the game's distinctive "toy-like" aesthetic, including the complex fur and ice materials shown below.
- Tool Development: Developed custom tools for 3ds Max and Maya to accelerate workflows for the environment and cinematic teams.
- Performance: Collaborated on in-engine optimization to maintain stable performance on the Switch.
Detail of the fur shader implementation.
Ice environment shader in action.
Water and Ice shader effects.
Variation of the Water and Ice shader.
High-fidelity grass used in cinematics.
Performance profiling and optimization metrics.