← Project Library

Mario + Rabbids: Kingdom Battle Shaders & VFX

Mario + Rabbids: Kingdom Battle Shaders & VFX

Project: Mario + Rabbids Kingdom Battle Studio: Ubisoft Milan Engine: Snowdrop Engine

As a Technical Artist on this unique crossover title, I was responsible for bridging the gap between the artistic vision and technical constraints of the Nintendo Switch hardware.

Key Responsibilities

  • Pipeline Supervision: Created and supervised the art pipeline, primarily for the environment team, ensuring smooth asset integration.
  • Shader Development: authored and optimized specialized shaders to achieve the game's distinctive "toy-like" aesthetic, including the complex fur and ice materials shown below.
  • Tool Development: Developed custom tools for 3ds Max and Maya to accelerate workflows for the environment and cinematic teams.
  • Performance: Collaborated on in-engine optimization to maintain stable performance on the Switch.

Fur Shader Detail Detail of the fur shader implementation.

Ice Environment Ice environment shader in action.

Water and Ice Shader Water and Ice shader effects.

Water and Ice Shader Variation Variation of the Water and Ice shader.

Cinematic Grass High-fidelity grass used in cinematics.

Performance Profiling Performance profiling and optimization metrics.